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Rayquaza Moves & Learnsetin Pokémon Modern Emerald
dragon• 52 total moves
Complete moveset and learnset for Rayquaza in Pokémon Modern Emerald. Learn which moves Rayquaza can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
16
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
52
Total
Level Up Moves (16)
Moves that Rayquaza learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TwisterLevel: 1Twister | dragon | 65 | 100 | 20 | ||
| Whips up a vicious twister to tear at the foe. | ||||||
| Scary FaceLevel: 5Scary Face | normal | 0 | 100 | 10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| Ancient PowerLevel: 15Ancient Power | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| Dragon ClawLevel: 20Dragon Claw | dragon | 80 | 100 | 15 | ||
| Slashes the foe with sharp claws. | ||||||
| Air SlashLevel: 25Air Slash | 75 | 95 | 15 | |||
| Attacks with a blade of air. May cause flinching. | ||||||
| Dragon DanceLevel: 30Dragon Dance | dragon | 0 | 0 | 20 | ||
| A mystical dance that ups Attack and Speed. | ||||||
| CrunchLevel: 35Crunch | dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense. | ||||||
| Shadow ClawLevel: 37Shadow Claw | ghost | 70 | 100 | 15 | ||
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| FlyLevel: 45Fly | 80 | 95 | 15 | |||
| Flies up on the first turn, then strikes the next turn. | ||||||
| Focus BlastLevel: 47Focus Blast | fighting | 120 | 70 | 5 | ||
| Attacks at full power. May lower Sp. Def. | ||||||
| RestLevel: 50Rest | psychic | 0 | 0 | 5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Dragon PulseLevel: 55Dragon Pulse | dragon | 85 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Extreme SpeedLevel: 60Extreme Speed | normal | 80 | 100 | 5 | ||
| An extremely fast and powerful attack. | ||||||
| OutrageLevel: 65Outrage | dragon | 100 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Hyper VoiceLevel: 71Hyper Voice | normal | 90 | 100 | 10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Hyper BeamLevel: 75Hyper Beam | normal | 150 | 90 | 5 | ||
| Powerful, but leaves the user immobile the next turn. |
TM/HM Moves (36)
Moves that Rayquaza can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| OverheatOverheat | fire | 130 | 90 | 5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| FlyFly | 80 | 95 | 15 | HM02HM02 | ||
| Flies up on the first turn, then strikes the next turn. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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