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Quagsire Moves & Learnsetin Pokémon Modern Emerald

waterground42 total moves

Complete moveset and learnset for Quagsire in Pokémon Modern Emerald. Learn which moves Quagsire can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (12)

Moves that Quagsire learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
SlamLevel: 11normal
807520
Slams the foe with a long tail, vine, etc.
Mud ShotLevel: 16ground
559515
Hurls mud at the foe and reduces Speed.
AmnesiaLevel: 23psychic
0020
Forgets about something and sharply raises Sp. Def.
YawnLevel: 35normal
010010
Lulls the foe into yawning, then sleeping next turn.
EarthquakeLevel: 42ground
10010010
A powerful quake, but has no effect on flying foes.
Focus BlastLevel: 45fighting
120705
Attacks at full power. May lower Sp. Def.
Rain DanceLevel: 49water
005
Boosts the power of Water- type moves for 5 turns.
Muddy WaterLevel: 53ground
908510
Attacks with muddy water. May lower accuracy.
MistLevel: 61ice
0030
Creates a mist that stops reduction of abilities.
HazeLevel: 61ice
0030
Creates a black haze that eliminates all stat changes.

TM/HM Moves (30)

Moves that Quagsire can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.