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Pupitar Moves & Learnsetin Pokémon Modern Emerald

rockground36 total moves

Complete moveset and learnset for Pupitar in Pokémon Modern Emerald. Learn which moves Pupitar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (16)

Moves that Pupitar learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
Rock ThrowLevel: 1rock
509015
Throws small rocks to strike the foe.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
SandstormLevel: 1rock
0010
Causes a sandstorm that rages for several turns.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
SandstormLevel: 8rock
0010
Causes a sandstorm that rages for several turns.
ScreechLevel: 15normal
08540
Emits a screech to sharply reduce the foe's Defense.
Rock SlideLevel: 22rock
759010
Large boulders are hurled. May cause flinching.
ThrashLevel: 29normal
10510010
A rampage of 2 to 3 turns that confuses the user.
Dark PulseLevel: 34dark
8010015
Attacks with a horrible aura. May cause flinching.
Scary FaceLevel: 38normal
010010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 47dark
8010015
Crunches with sharp fangs. May lower Defense.
Iron DefenseLevel: 55steel
0015
Hardens the body's surface to sharply raise Defense.
Earth PowerLevel: 56ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
EarthquakeLevel: 57ground
10010010
A powerful quake, but has no effect on flying foes.
Hyper BeamLevel: 65normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (20)

Moves that Pupitar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.