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Probopass Moves & Learnsetin Pokémon Modern Emerald

rocksteel39 total moves

Complete moveset and learnset for Probopass in Pokémon Modern Emerald. Learn which moves Probopass can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (17)

Moves that Probopass learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
BlockLevel: 1normal
01005
Blocks the foe's way to prevent escape.
Iron DefenseLevel: 7steel
0015
Hardens the body's surface to sharply raise Defense.
Rock ThrowLevel: 13rock
509015
Throws small rocks to strike the foe.
BlockLevel: 19normal
01005
Blocks the foe's way to prevent escape.
Power GemLevel: 21rock
8010020
Attacks with rays of light that sparkle like diamonds.
Rock SlideLevel: 22rock
759010
Large boulders are hurled. May cause flinching.
Thunder WaveLevel: 25electric
09020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 29electric
6510020
An electrified tackle that may paralyze the foe.
Flash CannonLevel: 33steel
8010010
Releases a blast of light that may lower Sp. Def.
Rock BlastLevel: 34rock
259010
Hurls boulders at the foe 2 to 5 times in a row.
SandstormLevel: 37rock
0010
Causes a sandstorm that rages for several turns.
RestLevel: 43psychic
005
The user sleeps for 2 turns, restoring HP and status.
Earth PowerLevel: 54ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Zap CannonLevel: 67electric
120505
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 73normal
01005
Locks on to the foe to ensure the next move hits.

TM/HM Moves (22)

Moves that Probopass can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.