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Primeape Moves & Learnsetin Pokémon Modern Emerald
fighting• 45 total moves
Complete moveset and learnset for Primeape in Pokémon Modern Emerald. Learn which moves Primeape can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
17
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
45
Total
Level Up Moves (17)
Moves that Primeape learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches the foe with sharp claws. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| Low KickLevel: 1Low Kick | fighting | 1 | 100 | 20 | ||
| A kick that inflicts more damage on heavier foes. | ||||||
| RageLevel: 1Rage | normal | 20 | 100 | 20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| CovetLevel: 1Covet | normal | 60 | 100 | 20 | ||
| Cutely begs to obtain an item held by the foe. | ||||||
| Low KickLevel: 9Low Kick | fighting | 1 | 100 | 20 | ||
| A kick that inflicts more damage on heavier foes. | ||||||
| Karate ChopLevel: 15Karate Chop | fighting | 50 | 100 | 25 | ||
| A chopping attack with a high critical-hit ratio. | ||||||
| AstonishLevel: 17Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| Fury SwipesLevel: 21Fury Swipes | normal | 18 | 80 | 15 | ||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| Focus EnergyLevel: 27Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| RageLevel: 28Rage | normal | 20 | 100 | 20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| Seismic TossLevel: 36Seismic Toss | fighting | 1 | 100 | 20 | ||
| Inflicts damage identical to the user's level. | ||||||
| Focus BlastLevel: 39Focus Blast | fighting | 120 | 70 | 5 | ||
| Attacks at full power. May lower Sp. Def. | ||||||
| Cross ChopLevel: 45Cross Chop | fighting | 100 | 80 | 5 | ||
| A double-chopping attack. High critical-hit ratio. | ||||||
| OutrageLevel: 53Outrage | dragon | 100 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| ScreechLevel: 54Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| ThrashLevel: 63Thrash | normal | 105 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. |
TM/HM Moves (28)
Moves that Primeape can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| OverheatOverheat | fire | 130 | 90 | 5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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