Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Poliwrath Moves & Learnsetin Pokémon Modern Emerald

waterfighting44 total moves

Complete moveset and learnset for Poliwrath in Pokémon Modern Emerald. Learn which moves Poliwrath can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (15)

Moves that Poliwrath learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
Double EdgeLevel: 1normal
12010015
A life-risking tackle that also hurts the user.
Double SlapLevel: 1normal
208510
Repeatedly slaps the foe 2 to 5 times.
Bubble BeamLevel: 1water
6510020
Forcefully sprays bubbles that may lower Speed.
SubmissionLevel: 1fighting
808020
A reckless body slam that also hurts the user.
Hydro PumpLevel: 1water
120805
Blasts water at high power to strike the foe.
Mud ShotLevel: 1ground
559515
Hurls mud at the foe and reduces Speed.
Belly DrumLevel: 1normal
0010
Maximizes Attack while sacrificing HP.
Body SlamLevel: 1normal
8510015
A full-body slam that may cause paralysis.
Focus BlastLevel: 1fighting
120705
Attacks at full power. May lower Sp. Def.
Earth PowerLevel: 1ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
SubmissionLevel: 35fighting
808020
A reckless body slam that also hurts the user.
Dynamic PunchLevel: 43fighting
100505
Powerful and sure to cause confusion, but inaccurate.
Mind ReaderLevel: 51normal
01005
Senses the foe's action to ensure the next move's hit.

TM/HM Moves (29)

Moves that Poliwrath can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.