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Poliwhirl Moves & Learnsetin Pokémon Modern Emerald

water40 total moves

Complete moveset and learnset for Poliwhirl in Pokémon Modern Emerald. Learn which moves Poliwhirl can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (14)

Moves that Poliwhirl learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
HypnosisLevel: 7psychic
06020
A hypnotizing move that may induce sleep.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
Double SlapLevel: 19normal
208510
Repeatedly slaps the foe 2 to 5 times.
Bubble BeamLevel: 27water
6510020
Forcefully sprays bubbles that may lower Speed.
Rain DanceLevel: 27water
005
Boosts the power of Water- type moves for 5 turns.
Mud ShotLevel: 32ground
559515
Hurls mud at the foe and reduces Speed.
Body SlamLevel: 35normal
8510015
A full-body slam that may cause paralysis.
Earth PowerLevel: 40ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Belly DrumLevel: 43normal
0010
Maximizes Attack while sacrificing HP.
Hydro PumpLevel: 51water
120805
Blasts water at high power to strike the foe.
Double EdgeLevel: 66normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (26)

Moves that Poliwhirl can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.