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Piloswine Moves & Learnsetin Pokémon Modern Emerald

iceground41 total moves

Complete moveset and learnset for Piloswine in Pokémon Modern Emerald. Learn which moves Piloswine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (17)

Moves that Piloswine learns naturally as it levels up.

Horn AttackLevel: 1normal
6510025
Jabs the foe with sharp horns.
Odor SleuthLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
FlailLevel: 1normal
110015
Inflicts more damage when the user's HP is down.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
EndureLevel: 1normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Ancient PowerLevel: 1rock
601005
An attack that may raise all stats.
Powder SnowLevel: 10ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
Mud SlapLevel: 13ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
EndureLevel: 19normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Icy WindLevel: 25ice
559515
A chilling attack that lowers the foe's Speed.
Take DownLevel: 28normal
908520
A reckless charge attack that also hurts the user.
Fury AttackLevel: 33normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
MistLevel: 42ice
0030
Creates a mist that stops reduction of abilities.
BlizzardLevel: 56ice
110705
Hits the foe with an icy storm that may freeze it.
ThrashLevel: 65normal
10510010
A rampage of 2 to 3 turns that confuses the user.
AmnesiaLevel: 70psychic
0020
Forgets about something and sharply raises Sp. Def.

TM/HM Moves (24)

Moves that Piloswine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.