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Pichu Moves & Learnsetin Pokémon Modern Emerald

electric41 total moves

Complete moveset and learnset for Pichu in Pokémon Modern Emerald. Learn which moves Pichu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

6
Level Up
17
TM/HM
0
Move Tutor
18
Egg Moves
41
Total

Level Up Moves (6)

Moves that Pichu learns naturally as it levels up.

Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
Thunder WaveLevel: 8electric
09020
A weak jolt of electricity that paralyzes the foe.
Sweet KissLevel: 11fairy
07510
Demands a kiss with a cute look. May cause confusion.
Play RoughLevel: 23fairy
909010
Plays rough with the foe. May lower Attack.

Egg Moves (18)

Moves that Pichu can learn through breeding with compatible Pokémon.

Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Bidenormal
110010
Endures attack for 2 turns to retaliate double.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Double Slapnormal
208510
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Chargeelectric
010020
Charges power to boost the electric move used next.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Bidenormal
110010
Endures attack for 2 turns to retaliate double.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Double Slapnormal
208510
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Chargeelectric
010020
Charges power to boost the electric move used next.

TM/HM Moves (17)

Moves that Pichu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.