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Phanpy Moves & Learnsetin Pokémon Modern Emerald
ground• 45 total moves
Complete moveset and learnset for Phanpy in Pokémon Modern Emerald. Learn which moves Phanpy can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
18
TM/HM
0
Move Tutor
14
Egg Moves
45
Total
Level Up Moves (13)
Moves that Phanpy learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Odor SleuthLevel: 1Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Defense CurlLevel: 9Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| FlailLevel: 17Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| SlamLevel: 24Slam | normal | 80 | 75 | 20 | ||
| Slams the foe with a long tail, vine, etc. | ||||||
| Take DownLevel: 25Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Earth PowerLevel: 29Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| RolloutLevel: 33Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| CharmLevel: 33Charm | fairy | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| EndureLevel: 41Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Double EdgeLevel: 49Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Play RoughLevel: 55Play Rough | fairy | 90 | 90 | 10 | ||
| Plays rough with the foe. May lower Attack. |
Egg Moves (14)
Moves that Phanpy can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Focus EnergyFocus Energy | normal | 0 | 0 | 30 | |
| Focuses power to raise the critical-hit ratio. | |||||
| EndeavorEndeavor | normal | 1 | 100 | 5 | |
| Gains power if the user's HP is lower than the foe's HP. | |||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | |
| Plays rough with the foe. May lower Attack. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| Ancient PowerAncient Power | rock | 60 | 100 | 5 | |
| An attack that may raise all stats. | |||||
| SnoreSnore | normal | 50 | 100 | 15 | |
| A loud attack that can be used only while asleep. | |||||
| CounterCounter | fighting | 1 | 100 | 20 | |
| Retaliates any physical hit with double the power. | |||||
| FissureFissure | ground | 1 | 30 | 5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
| Focus EnergyFocus Energy | normal | 0 | 0 | 30 | |
| Focuses power to raise the critical-hit ratio. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| Ancient PowerAncient Power | rock | 60 | 100 | 5 | |
| An attack that may raise all stats. | |||||
| SnoreSnore | normal | 50 | 100 | 15 | |
| A loud attack that can be used only while asleep. | |||||
| CounterCounter | fighting | 1 | 100 | 20 | |
| Retaliates any physical hit with double the power. | |||||
| FissureFissure | ground | 1 | 30 | 5 | |
| A one-hit KO move that drops the foe in a fissure. |
TM/HM Moves (18)
Moves that Phanpy can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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