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Persian Moves & Learnsetin Pokémon Modern Emerald

normal41 total moves

Complete moveset and learnset for Persian in Pokémon Modern Emerald. Learn which moves Persian can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (13)

Moves that Persian learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
BiteLevel: 11dark
6010025
Bites with vicious fangs. May cause flinching.
Pay DayLevel: 20normal
4010020
Throws coins at the foe. Money is recovered after.
Faint AttackLevel: 29dark
60020
Draws the foe close, then strikes without fail.
Power GemLevel: 32rock
8010020
Attacks with rays of light that sparkle like diamonds.
ScreechLevel: 38normal
08540
Emits a screech to sharply reduce the foe's Defense.
Play RoughLevel: 44fairy
909010
Plays rough with the foe. May lower Attack.
Fury SwipesLevel: 46normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
SlashLevel: 53normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 55ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Fake OutLevel: 59normal
4010010
A 1st-turn, 1st-strike move that causes flinching.

TM/HM Moves (28)

Moves that Persian can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.