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Parasect Moves & Learnsetin Pokémon Modern Emerald

bugghost40 total moves

Complete moveset and learnset for Parasect in Pokémon Modern Emerald. Learn which moves Parasect can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (18)

Moves that Parasect learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Stun SporeLevel: 1grass
07530
Scatters a powder that may paralyze the foe.
Poison PowderLevel: 1poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 7grass
07530
Scatters a powder that may paralyze the foe.
Poison PowderLevel: 13poison
07535
Scatters a toxic powder that may poison the foe.
Fury CutterLevel: 17bug
209520
An attack that intensifies on each successive hit.
Night ShadeLevel: 24ghost
5010015
Inflicts damage to the opponent using shades.
SporeLevel: 27grass
010015
Scatters a cloud of spores that always induce sleep.
Leech LifeLevel: 30bug
6010010
An attack that steals half the damage inflicted.
NightmareLevel: 33ghost
010015
Inflicts 1/4 damage on a sleeping foe every turn.
SlashLevel: 35normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 39ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
GrowthLevel: 43normal
0020
Forces the body to grow and heightens Sp. Atk.
Dream EaterLevel: 45psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Giga DrainLevel: 51grass
7510010
An attack that steals half the damage inflicted.
AromatherapyLevel: 59grass
005
Heals all status problems with a soothing scent.
Pain SplitLevel: 61normal
010020
Adds the user and foe's HP, then shares them equally.
Destiny BondLevel: 71ghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (22)

Moves that Parasect can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.