Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Omastar Moves & Learnsetin Pokémon Modern Emerald

rockwater39 total moves

Complete moveset and learnset for Omastar in Pokémon Modern Emerald. Learn which moves Omastar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (16)

Moves that Omastar learns naturally as it levels up.

ConstrictLevel: 1normal
2510035
Constricts to inflict pain. May lower Speed.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
BindLevel: 1normal
158520
Binds and squeezes the foe for 2 to 5 turns.
CrunchLevel: 1dark
8010015
Crunches with sharp fangs. May lower Defense.
BiteLevel: 13dark
6010025
Bites with vicious fangs. May cause flinching.
RolloutLevel: 16rock
309020
An attack lasting 5 turns with rising intensity.
Water GunLevel: 19water
4010025
Squirts water to attack the foe.
Mud ShotLevel: 25ground
559515
Hurls mud at the foe and reduces Speed.
LeerLevel: 31normal
010030
Frightens the foe with a leer to lower Defense.
Earth PowerLevel: 35ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
ProtectLevel: 37normal
0010
Evades attack, but may fail if used in succession.
Spike CannonLevel: 40normal
2010015
Launches sharp spikes that strike 2 to 5 times.
TickleLevel: 46normal
010020
Makes the foe laugh to lower Attack and Defense.
Ancient PowerLevel: 55rock
601005
An attack that may raise all stats.
Rock BlastLevel: 56rock
259010
Hurls boulders at the foe 2 to 5 times in a row.
Hydro PumpLevel: 65water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (23)

Moves that Omastar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.