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Nuzleaf Moves & Learnsetin Pokémon Modern Emerald

grassdark44 total moves

Complete moveset and learnset for Nuzleaf in Pokémon Modern Emerald. Learn which moves Nuzleaf can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (19)

Moves that Nuzleaf learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Air CutterLevel: 1flying
609525
Hacks with razorlike wind. High critical-hit ratio.
Razor LeafLevel: 1grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
HardenLevel: 3normal
0030
Stiffens the body's muscles to raise Defense.
GrowthLevel: 7normal
0020
Forces the body to grow and heightens Sp. Atk.
RolloutLevel: 12rock
309020
An attack lasting 5 turns with rising intensity.
Nature PowerLevel: 13normal
09520
The type of attack varies depending on the location.
AbsorbLevel: 14grass
2010025
An attack that absorbs half the damage inflicted.
Fake OutLevel: 19normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
TormentLevel: 25dark
010015
Torments the foe and stops successive use of a move.
Leaf BladeLevel: 28grass
9010015
Slashes with a sharp leaf. High critical-hit ratio.
Mega DrainLevel: 29grass
4010015
An attack that absorbs half the damage inflicted.
Faint AttackLevel: 31dark
60020
Draws the foe close, then strikes without fail.
Sunny DayLevel: 36fire
005
Boosts the power of Fire- type moves for 5 turns.
Razor WindLevel: 37normal
8010010
A 2-turn move that strikes the foe on the 2nd turn.
SwaggerLevel: 43normal
08515
Confuses the foe, but also sharply raises Attack.
ExtrasensoryLevel: 49psychic
8010020
Attacks with a peculiar power. May cause flinching.
ExplosionLevel: 64normal
2501005
Inflicts severe damage but makes the user faint.

TM/HM Moves (25)

Moves that Nuzleaf can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.