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Ninjask Moves & Learnsetin Pokémon Modern Emerald

bugflying41 total moves

Complete moveset and learnset for Ninjask in Pokémon Modern Emerald. Learn which moves Ninjask can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (20)

Moves that Ninjask learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
False SwipeLevel: 1normal
4010040
An attack that leaves the foe with at least 1 HP.
Leech LifeLevel: 1bug
6010010
An attack that steals half the damage inflicted.
Aerial AceLevel: 1flying
60020
An extremely speedy and unavoidable attack.
AbsorbLevel: 5grass
2010025
An attack that absorbs half the damage inflicted.
Sand AttackLevel: 9ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Fury SwipesLevel: 14normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Mind ReaderLevel: 19normal
01005
Senses the foe's action to ensure the next move's hit.
Double TeamLevel: 20normal
0015
Creates illusory copies to raise evasiveness.
Fury CutterLevel: 20bug
209520
An attack that intensifies on each successive hit.
ScreechLevel: 20normal
08540
Emits a screech to sharply reduce the foe's Defense.
Leech LifeLevel: 21bug
6010010
An attack that steals half the damage inflicted.
Swords DanceLevel: 25normal
0020
A fighting dance that sharply raises Attack.
SlashLevel: 31normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
AgilityLevel: 38psychic
0030
Relaxes the body to sharply boost Speed.
Baton PassLevel: 45normal
0040
Switches out the user while keeping effects in play.
Air SlashLevel: 46flying
759515
Attacks with a blade of air. May cause flinching.

TM/HM Moves (21)

Moves that Ninjask can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.