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Ninetales Moves & Learnsetin Pokémon Modern Emerald

fire30 total moves

Complete moveset and learnset for Ninetales in Pokémon Modern Emerald. Learn which moves Ninetales can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (11)

Moves that Ninetales learns naturally as it levels up.

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
ExtrasensoryLevel: 1psychic
8010020
Attacks with a peculiar power. May cause flinching.
DisableLevel: 1normal
010020
Psychically disables one of the foe's moves.
ImprisonLevel: 1psychic
010010
Prevents foes from using moves known by the user.
SpiteLevel: 1ghost
010010
Spitefully cuts the PP of the foe's last move.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Confuse RayLevel: 1ghost
010010
A sinister ray that confuses the foe.
SafeguardLevel: 1normal
0025
A mystical force prevents all status problems.
Will O WispLevel: 1fire
08515
Inflicts a burn on the foe with intense fire.
Fire BlastLevel: 1fire
110855
Incinerates everything it strikes. May cause a burn.
Fire SpinLevel: 45fire
359515
Traps the foe in a ring of fire for 2 to 5 turns.

TM/HM Moves (19)

Moves that Ninetales can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.