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Nidorino Moves & Learnsetin Pokémon Modern Emerald

poison38 total moves

Complete moveset and learnset for Nidorino in Pokémon Modern Emerald. Learn which moves Nidorino can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (13)

Moves that Nidorino learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Focus EnergyLevel: 8normal
0030
Focuses power to raise the critical-hit ratio.
Double KickLevel: 12fighting
3010030
A double-kicking attack that strikes the foe twice.
Poison StingLevel: 18poison
1510035
A toxic attack with barbs, etc., that may poison.
Horn AttackLevel: 22normal
6510025
Jabs the foe with sharp horns.
Shadow ClawLevel: 24ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Helping HandLevel: 26normal
010020
Boosts the power of the recipient's moves.
Fury AttackLevel: 34normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
FlatterLevel: 43dark
010015
Confuses the foe, but raises its Sp. Atk.
Poison JabLevel: 45poison
8010020
A stabbing attack that may poison the foe.
Horn DrillLevel: 53normal
1305
A one-hit KO attack that uses a horn like a drill.
Earth PowerLevel: 60ground
9010010
Makes the ground erupt with power. May lower Sp. Def.

TM/HM Moves (25)

Moves that Nidorino can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.