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Nidoking Moves & Learnsetin Pokémon Modern Emerald

poisonground54 total moves

Complete moveset and learnset for Nidoking in Pokémon Modern Emerald. Learn which moves Nidoking can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
38
TM/HM
0
Move Tutor
0
Egg Moves
54
Total

Level Up Moves (16)

Moves that Nidoking learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Double KickLevel: 1fighting
3010030
A double-kicking attack that strikes the foe twice.
Poison StingLevel: 1poison
1510035
A toxic attack with barbs, etc., that may poison.
FlatterLevel: 1dark
010015
Confuses the foe, but raises its Sp. Atk.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Fury AttackLevel: 1normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
Shadow ClawLevel: 1ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Earth PowerLevel: 1ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
ThrashLevel: 23normal
10510010
A rampage of 2 to 3 turns that confuses the user.
MegahornLevel: 43bug
1208510
A brutal ramming attack using out-thrust horns.
Dragon PulseLevel: 45dragon
8510010
Generates a shock wave to damage the foe.
Poison JabLevel: 50poison
8010020
A stabbing attack that may poison the foe.
Focus BlastLevel: 53fighting
120705
Attacks at full power. May lower Sp. Def.

TM/HM Moves (38)

Moves that Nidoking can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.

Nidoking Moves & Learnset | Modern Emerald