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Natu Moves & Learnsetin Pokémon Modern Emerald
psychic• 48 total moves
Complete moveset and learnset for Natu in Pokémon Modern Emerald. Learn which moves Natu can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
8
Level Up
24
TM/HM
0
Move Tutor
16
Egg Moves
48
Total
Level Up Moves (8)
Moves that Natu learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | 35 | 100 | 35 | |||
| Attacks the foe with a jabbing beak, etc. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| Night ShadeLevel: 10Night Shade | ghost | 50 | 100 | 15 | ||
| Inflicts damage to the opponent using shades. | ||||||
| TeleportLevel: 20Teleport | psychic | 0 | 0 | 20 | ||
| A psychic move for fleeing from battle instantly. | ||||||
| WishLevel: 30Wish | normal | 0 | 100 | 10 | ||
| A wish that restores HP. It takes time to work. | ||||||
| Future SightLevel: 30Future Sight | psychic | 120 | 100 | 10 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Confuse RayLevel: 40Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| PsychicLevel: 50Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. |
Egg Moves (16)
Moves that Natu can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| HazeHaze | ice | 0 | 0 | 30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| Drill PeckDrill Peck | 85 | 100 | 20 | ||
| A corkscrewing attack with the beak acting as a drill. | |||||
| Quick AttackQuick Attack | normal | 40 | 100 | 30 | |
| An extremely fast attack that always strikes first. | |||||
| Faint AttackFaint Attack | dark | 60 | 0 | 20 | |
| Draws the foe close, then strikes without fail. | |||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | |
| Strikes the foe with hard wings spread wide. | |||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies the foe's effect(s) and gives to the user. | |||||
| Feather DanceFeather Dance | 0 | 100 | 15 | ||
| Envelops the foe with down to sharply reduce Attack. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| HazeHaze | ice | 0 | 0 | 30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| Drill PeckDrill Peck | 85 | 100 | 20 | ||
| A corkscrewing attack with the beak acting as a drill. | |||||
| Quick AttackQuick Attack | normal | 40 | 100 | 30 | |
| An extremely fast attack that always strikes first. | |||||
| Faint AttackFaint Attack | dark | 60 | 0 | 20 | |
| Draws the foe close, then strikes without fail. | |||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | |
| Strikes the foe with hard wings spread wide. | |||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies the foe's effect(s) and gives to the user. | |||||
| Feather DanceFeather Dance | 0 | 100 | 15 | ||
| Envelops the foe with down to sharply reduce Attack. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. |
TM/HM Moves (24)
Moves that Natu can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Strikes the foe with hard wings spread wide. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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