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Munchlax Moves & Learnsetin Pokémon Modern Emerald

normal64 total moves

Complete moveset and learnset for Munchlax in Pokémon Modern Emerald. Learn which moves Munchlax can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
32
TM/HM
0
Move Tutor
19
Egg Moves
64
Total

Level Up Moves (13)

Moves that Munchlax learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
MetronomeLevel: 1normal
0010
Waggles a finger to use any Pokémon move at random.
Defense CurlLevel: 4normal
0040
Curls up to conceal weak spots and raise Defense.
AmnesiaLevel: 9psychic
0020
Forgets about something and sharply raises Sp. Def.
LickLevel: 12ghost
3010030
Licks with a long tongue to injure. May also paralyze.
RecycleLevel: 17normal
010010
Recycles a used item for one more use.
ScreechLevel: 20normal
08540
Emits a screech to sharply reduce the foe's Defense.
StockpileLevel: 25normal
0010
Charges up power for up to 3 turns.
SwallowLevel: 28normal
0010
Absorbs stockpiled power and restores HP.
Body SlamLevel: 33normal
8510015
A full-body slam that may cause paralysis.
RolloutLevel: 41rock
309020
An attack lasting 5 turns with rising intensity.
Skull BashLevel: 49normal
10010010
Tucks in the head, then attacks on the next turn.

Egg Moves (19)

Moves that Munchlax can learn through breeding with compatible Pokémon.

Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Counterfighting
110020
Retaliates any physical hit with double the power.
Lickghost
3010030
Licks with a long tongue to injure. May also paralyze.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Counterfighting
110020
Retaliates any physical hit with double the power.
Lickghost
3010030
Licks with a long tongue to injure. May also paralyze.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Focus Blastfighting
120705
Attacks at full power. May lower Sp. Def.

TM/HM Moves (32)

Moves that Munchlax can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.