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Mr. Mime Moves & Learnsetin Pokémon Modern Emerald

psychicfairy64 total moves

Complete moveset and learnset for Mr. Mime in Pokémon Modern Emerald. Learn which moves Mr. Mime can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
31
TM/HM
0
Move Tutor
15
Egg Moves
64
Total

Level Up Moves (18)

Moves that Mr. Mime learns naturally as it levels up.

BarrierLevel: 1psychic
0020
Creates a barrier that sharply raises Defense.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
SubstituteLevel: 9normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
MeditateLevel: 13psychic
0040
Meditates in a peaceful fashion to raise Attack.
Double SlapLevel: 17normal
208510
Repeatedly slaps the foe 2 to 5 times.
MimicLevel: 18normal
010010
Copies a move used by the foe during one battle.
Light ScreenLevel: 21psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
ReflectLevel: 21psychic
0020
Creates a wall of light that weakens physical attacks.
EncoreLevel: 25normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
PsybeamLevel: 29psychic
6510020
Fires a peculiar ray that may confuse the foe.
MoonblastLevel: 30fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
RecycleLevel: 33normal
010010
Recycles a used item for one more use.
TrickLevel: 37psychic
010010
Tricks the foe into trading held items.
Role PlayLevel: 41psychic
010010
Mimics the target and copies its special ability.
Focus BlastLevel: 45fighting
120705
Attacks at full power. May lower Sp. Def.
Baton PassLevel: 49normal
0040
Switches out the user while keeping effects in play.
Teeter DanceLevel: 52normal
010020
Confuses all Pokémon on the scene.
SafeguardLevel: 53normal
0025
A mystical force prevents all status problems.

Egg Moves (15)

Moves that Mr. Mime can learn through breeding with compatible Pokémon.

Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Teeter Dancenormal
010020
Confuses all Pokémon on the scene.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Mimicnormal
010010
Copies a move used by the foe during one battle.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Trickpsychic
010010
Tricks the foe into trading held items.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Mimicnormal
010010
Copies a move used by the foe during one battle.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (31)

Moves that Mr. Mime can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Mr. Mime Moves & Learnset | Modern Emerald