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Mr. Mime Moves & Learnsetin Pokémon Modern Emerald
psychicfairy• 64 total moves
Complete moveset and learnset for Mr. Mime in Pokémon Modern Emerald. Learn which moves Mr. Mime can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
18
Level Up
31
TM/HM
0
Move Tutor
15
Egg Moves
64
Total
Level Up Moves (18)
Moves that Mr. Mime learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1Barrier | psychic | 0 | 0 | 20 | ||
| Creates a barrier that sharply raises Defense. | ||||||
| ConfusionLevel: 5Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| SubstituteLevel: 9Substitute | normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| MeditateLevel: 13Meditate | psychic | 0 | 0 | 40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Double SlapLevel: 17Double Slap | normal | 20 | 85 | 10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| MimicLevel: 18Mimic | normal | 0 | 100 | 10 | ||
| Copies a move used by the foe during one battle. | ||||||
| Light ScreenLevel: 21Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ReflectLevel: 21Reflect | psychic | 0 | 0 | 20 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| EncoreLevel: 25Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| PsybeamLevel: 29Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| MoonblastLevel: 30Moonblast | fairy | 95 | 100 | 15 | ||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
| RecycleLevel: 33Recycle | normal | 0 | 100 | 10 | ||
| Recycles a used item for one more use. | ||||||
| TrickLevel: 37Trick | psychic | 0 | 100 | 10 | ||
| Tricks the foe into trading held items. | ||||||
| Role PlayLevel: 41Role Play | psychic | 0 | 100 | 10 | ||
| Mimics the target and copies its special ability. | ||||||
| Focus BlastLevel: 45Focus Blast | fighting | 120 | 70 | 5 | ||
| Attacks at full power. May lower Sp. Def. | ||||||
| Baton PassLevel: 49Baton Pass | normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Teeter DanceLevel: 52Teeter Dance | normal | 0 | 100 | 20 | ||
| Confuses all Pokémon on the scene. | ||||||
| SafeguardLevel: 53Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. |
Egg Moves (15)
Moves that Mr. Mime can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CharmCharm | fairy | 0 | 100 | 20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| Teeter DanceTeeter Dance | normal | 0 | 100 | 20 | |
| Confuses all Pokémon on the scene. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| Heightens inner power to strike 2 turns later. | |||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | |
| A hypnotizing move that may induce sleep. | |||||
| MimicMimic | normal | 0 | 100 | 10 | |
| Copies a move used by the foe during one battle. | |||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies the foe's effect(s) and gives to the user. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| Heightens inner power to strike 2 turns later. | |||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | |
| A hypnotizing move that may induce sleep. | |||||
| MimicMimic | normal | 0 | 100 | 10 | |
| Copies a move used by the foe during one battle. | |||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies the foe's effect(s) and gives to the user. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. |
TM/HM Moves (31)
Moves that Mr. Mime can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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