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Misdreavus Moves & Learnsetin Pokémon Modern Emerald

ghost49 total moves

Complete moveset and learnset for Misdreavus in Pokémon Modern Emerald. Learn which moves Misdreavus can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
25
TM/HM
0
Move Tutor
11
Egg Moves
49
Total

Level Up Moves (13)

Moves that Misdreavus learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
PsywaveLevel: 1psychic
110015
Attacks with a psychic wave of varying intensity.
ConfusionLevel: 6psychic
5010025
A psychic attack that may cause confusion.
SpiteLevel: 6ghost
010010
Spitefully cuts the PP of the foe's last move.
AstonishLevel: 11ghost
3010015
An attack that may shock the foe into flinching.
Confuse RayLevel: 17ghost
010010
A sinister ray that confuses the foe.
Mean LookLevel: 23normal
01005
Fixes the foe with a mean look that prevents escape.
PsybeamLevel: 30psychic
6510020
Fires a peculiar ray that may confuse the foe.
Pain SplitLevel: 37normal
010020
Adds the user and foe's HP, then shares them equally.
Shadow BallLevel: 41ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Perish SongLevel: 45normal
005
Any Pokémon hearing this song faints in 3 turns.
GrudgeLevel: 53ghost
01005
If the user faints, deletes all PP of foe's last move.
Power GemLevel: 55rock
8010020
Attacks with rays of light that sparkle like diamonds.

Egg Moves (11)

Moves that Misdreavus can learn through breeding with compatible Pokémon.

Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Cursenormal
0010
A move that functions differently for Ghosts.
Mementodark
010010
The user faints and lowers the foe's abilities.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Imprisonpsychic
010010
Prevents foes from using moves known by the user.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Imprisonpsychic
010010
Prevents foes from using moves known by the user.

TM/HM Moves (25)

Moves that Misdreavus can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.