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Minun Moves & Learnsetin Pokémon Modern Emerald

electric35 total moves

Complete moveset and learnset for Minun in Pokémon Modern Emerald. Learn which moves Minun can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
17
TM/HM
0
Move Tutor
6
Egg Moves
35
Total

Level Up Moves (12)

Moves that Minun learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 4electric
09020
A weak jolt of electricity that paralyzes the foe.
Quick AttackLevel: 10normal
4010030
An extremely fast attack that always strikes first.
Helping HandLevel: 13normal
010020
Boosts the power of the recipient's moves.
SparkLevel: 15electric
6510020
An electrified tackle that may paralyze the foe.
EncoreLevel: 22normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
CharmLevel: 28fairy
010020
Charms the foe and sharply reduces its Attack.
SwiftLevel: 29normal
60020
Sprays star-shaped rays that never miss.
ChargeLevel: 31electric
010020
Charges power to boost the electric move used next.
ThunderLevel: 37electric
1107010
A lightning attack that may cause paralysis.
Baton PassLevel: 40normal
0040
Switches out the user while keeping effects in play.
AgilityLevel: 47psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (6)

Moves that Minun can learn through breeding with compatible Pokémon.

Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Sweet Kissfairy
07510
Demands a kiss with a cute look. May cause confusion.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Wishnormal
010010
A wish that restores HP. It takes time to work.

TM/HM Moves (17)

Moves that Minun can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.