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Milotic Moves & Learnsetin Pokémon Modern Emerald

water34 total moves

Complete moveset and learnset for Milotic in Pokémon Modern Emerald. Learn which moves Milotic can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (13)

Moves that Milotic learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
FlailLevel: 1normal
110015
Inflicts more damage when the user's HP is down.
WrapLevel: 5normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
Water SportLevel: 10water
010015
The user becomes soaked to raise resistance to fire.
RefreshLevel: 15normal
010020
Heals poisoning, paralysis, or a burn.
Water PulseLevel: 20water
6010020
Attacks with ultrasonic waves. May confuse the foe.
TwisterLevel: 25dragon
6510020
Whips up a vicious twister to tear at the foe.
RecoverLevel: 30normal
005
Recovers up to half the user's maximum HP.
Rain DanceLevel: 35water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 40water
120805
Blasts water at high power to strike the foe.
AttractLevel: 45normal
010015
Makes the opposite gender less likely to attack.
SafeguardLevel: 50normal
0025
A mystical force prevents all status problems.
Dragon PulseLevel: 56dragon
8510010
Generates a shock wave to damage the foe.

TM/HM Moves (21)

Moves that Milotic can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.