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Milotic Moves & Learnsetin Pokémon Modern Emerald
water• 34 total moves
Complete moveset and learnset for Milotic in Pokémon Modern Emerald. Learn which moves Milotic can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
34
Total
Level Up Moves (13)
Moves that Milotic learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| FlailLevel: 1Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| WrapLevel: 5Wrap | normal | 15 | 90 | 20 | ||
| Wraps and squeezes the foe 2 to 5 times with vines, etc. | ||||||
| Water SportLevel: 10Water Sport | water | 0 | 100 | 15 | ||
| The user becomes soaked to raise resistance to fire. | ||||||
| RefreshLevel: 15Refresh | normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Water PulseLevel: 20Water Pulse | water | 60 | 100 | 20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| TwisterLevel: 25Twister | dragon | 65 | 100 | 20 | ||
| Whips up a vicious twister to tear at the foe. | ||||||
| RecoverLevel: 30Recover | normal | 0 | 0 | 5 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Rain DanceLevel: 35Rain Dance | water | 0 | 0 | 5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Hydro PumpLevel: 40Hydro Pump | water | 120 | 80 | 5 | ||
| Blasts water at high power to strike the foe. | ||||||
| AttractLevel: 45Attract | normal | 0 | 100 | 15 | ||
| Makes the opposite gender less likely to attack. | ||||||
| SafeguardLevel: 50Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | ||||||
| Dragon PulseLevel: 56Dragon Pulse | dragon | 85 | 100 | 10 | ||
| Generates a shock wave to damage the foe. |
TM/HM Moves (21)
Moves that Milotic can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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