Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Meowth Moves & Learnsetin Pokémon Modern Emerald

normal52 total moves

Complete moveset and learnset for Meowth in Pokémon Modern Emerald. Learn which moves Meowth can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
26
TM/HM
0
Move Tutor
16
Egg Moves
52
Total

Level Up Moves (10)

Moves that Meowth learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
BiteLevel: 11dark
6010025
Bites with vicious fangs. May cause flinching.
Pay DayLevel: 20normal
4010020
Throws coins at the foe. Money is recovered after.
Faint AttackLevel: 28dark
60020
Draws the foe close, then strikes without fail.
ScreechLevel: 35normal
08540
Emits a screech to sharply reduce the foe's Defense.
Fury SwipesLevel: 41normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
SlashLevel: 46normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 48ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Fake OutLevel: 50normal
4010010
A 1st-turn, 1st-strike move that causes flinching.

Egg Moves (16)

Moves that Meowth can learn through breeding with compatible Pokémon.

Spiteghost
010010
Spitefully cuts the PP of the foe's last move.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Odor Sleuthnormal
010040
Negates the foe's efforts to heighten evasiveness.
Tail Whipnormal
010030
Wags the tail to lower the foe's Defense.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.
Assistnormal
010020
Attacks randomly with one of the partner's moves.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Assistnormal
010020
Attacks randomly with one of the partner's moves.

TM/HM Moves (26)

Moves that Meowth can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.