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Marowak Moves & Learnsetin Pokémon Modern Emerald
ground• 45 total moves
Complete moveset and learnset for Marowak in Pokémon Modern Emerald. Learn which moves Marowak can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
18
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
45
Total
Level Up Moves (18)
Moves that Marowak learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Mud SlapLevel: 1Mud Slap | ground | 20 | 100 | 10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Bone ClubLevel: 1Bone Club | ground | 65 | 85 | 20 | ||
| Clubs the foe with a bone. May cause flinching. | ||||||
| HeadbuttLevel: 1Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Tail WhipLevel: 5Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Bone ClubLevel: 9Bone Club | ground | 65 | 85 | 20 | ||
| Clubs the foe with a bone. May cause flinching. | ||||||
| HeadbuttLevel: 13Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| LeerLevel: 17Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| Focus EnergyLevel: 21Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| BonemerangLevel: 25Bonemerang | ground | 50 | 90 | 10 | ||
| Throws a bone boomerang that strikes twice. | ||||||
| RageLevel: 32Rage | normal | 20 | 100 | 20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| False SwipeLevel: 39False Swipe | normal | 40 | 100 | 40 | ||
| An attack that leaves the foe with at least 1 HP. | ||||||
| Focus BlastLevel: 40Focus Blast | fighting | 120 | 70 | 5 | ||
| Attacks at full power. May lower Sp. Def. | ||||||
| EndeavorLevel: 42Endeavor | normal | 1 | 100 | 5 | ||
| Gains power if the user's HP is lower than the foe's HP. | ||||||
| ThrashLevel: 46Thrash | normal | 105 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Bone RushLevel: 53Bone Rush | ground | 25 | 80 | 10 | ||
| Strikes the foe with a bone in hand 2 to 5 times. | ||||||
| Double EdgeLevel: 61Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. |
TM/HM Moves (27)
Moves that Marowak can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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