Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.
Mareep Moves & Learnsetin Pokémon Modern Emerald
electric• 44 total moves
Complete moveset and learnset for Mareep in Pokémon Modern Emerald. Learn which moves Mareep can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
17
TM/HM
0
Move Tutor
16
Egg Moves
44
Total
Level Up Moves (11)
Moves that Mareep learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Thunder ShockLevel: 9Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Thunder WaveLevel: 16Thunder Wave | electric | 0 | 90 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Take DownLevel: 18Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Cotton SporeLevel: 23Cotton Spore | grass | 0 | 100 | 40 | ||
| Spores cling to the foe, sharply reducing Speed. | ||||||
| Confuse RayLevel: 25Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Power GemLevel: 29Power Gem | rock | 80 | 100 | 20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Light ScreenLevel: 30Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Signal BeamLevel: 32Signal Beam | bug | 75 | 100 | 15 | ||
| A strange beam attack that may confuse the foe. | ||||||
| ThunderLevel: 37Thunder | electric | 110 | 70 | 10 | ||
| A lightning attack that may cause paralysis. |
Egg Moves (16)
Moves that Mareep can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| FlatterFlatter | dark | 0 | 100 | 15 | |
| Confuses the foe, but raises its Sp. Atk. | |||||
| Sand AttackSand Attack | ground | 0 | 100 | 15 | |
| Reduces the foe's accuracy by hurling sand in its face. | |||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | |
| A mystical force prevents all status problems. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| ReflectReflect | psychic | 0 | 0 | 20 | |
| Creates a wall of light that weakens physical attacks. | |||||
| Odor SleuthOdor Sleuth | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| ChargeCharge | electric | 0 | 100 | 20 | |
| Charges power to boost the electric move used next. | |||||
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | |
| A mystical force prevents all status problems. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| ReflectReflect | psychic | 0 | 0 | 20 | |
| Creates a wall of light that weakens physical attacks. | |||||
| Odor SleuthOdor Sleuth | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| ChargeCharge | electric | 0 | 100 | 20 | |
| Charges power to boost the electric move used next. |
TM/HM Moves (17)
Moves that Mareep can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
Related Guides