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Mareep Moves & Learnsetin Pokémon Modern Emerald

electric44 total moves

Complete moveset and learnset for Mareep in Pokémon Modern Emerald. Learn which moves Mareep can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
17
TM/HM
0
Move Tutor
16
Egg Moves
44
Total

Level Up Moves (11)

Moves that Mareep learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder ShockLevel: 9electric
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 16electric
09020
A weak jolt of electricity that paralyzes the foe.
Take DownLevel: 18normal
908520
A reckless charge attack that also hurts the user.
Cotton SporeLevel: 23grass
010040
Spores cling to the foe, sharply reducing Speed.
Confuse RayLevel: 25ghost
010010
A sinister ray that confuses the foe.
Power GemLevel: 29rock
8010020
Attacks with rays of light that sparkle like diamonds.
Light ScreenLevel: 30psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Signal BeamLevel: 32bug
7510015
A strange beam attack that may confuse the foe.
ThunderLevel: 37electric
1107010
A lightning attack that may cause paralysis.

Egg Moves (16)

Moves that Mareep can learn through breeding with compatible Pokémon.

Take Downnormal
908520
A reckless charge attack that also hurts the user.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Flatterdark
010015
Confuses the foe, but raises its Sp. Atk.
Sand Attackground
010015
Reduces the foe's accuracy by hurling sand in its face.
Safeguardnormal
0025
A mystical force prevents all status problems.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Reflectpsychic
0020
Creates a wall of light that weakens physical attacks.
Odor Sleuthnormal
010040
Negates the foe's efforts to heighten evasiveness.
Chargeelectric
010020
Charges power to boost the electric move used next.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Safeguardnormal
0025
A mystical force prevents all status problems.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Reflectpsychic
0020
Creates a wall of light that weakens physical attacks.
Odor Sleuthnormal
010040
Negates the foe's efforts to heighten evasiveness.
Chargeelectric
010020
Charges power to boost the electric move used next.

TM/HM Moves (17)

Moves that Mareep can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.