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Mantine Moves & Learnsetin Pokémon Modern Emerald

waterflying49 total moves

Complete moveset and learnset for Mantine in Pokémon Modern Emerald. Learn which moves Mantine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
20
TM/HM
0
Move Tutor
14
Egg Moves
49
Total

Level Up Moves (15)

Moves that Mantine learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
PsybeamLevel: 1psychic
6510020
Fires a peculiar ray that may confuse the foe.
Signal BeamLevel: 1bug
7510015
A strange beam attack that may confuse the foe.
BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 8normal
05520
Emits bizarre sound waves that may confuse the foe.
HeadbuttLevel: 13normal
7010015
A ramming attack that may cause flinching.
Bubble BeamLevel: 15water
6510020
Forcefully sprays bubbles that may lower Speed.
Take DownLevel: 22normal
908520
A reckless charge attack that also hurts the user.
AgilityLevel: 29psychic
0030
Relaxes the body to sharply boost Speed.
Wing AttackLevel: 32flying
6010035
Strikes the foe with wings spread wide.
Air SlashLevel: 36flying
759515
Attacks with a blade of air. May cause flinching.
Hydro PumpLevel: 37water
120805
Blasts water at high power to strike the foe.
BounceLevel: 40flying
85855
Bounces up, then down the next turn. May paralyze.
Water PulseLevel: 43water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Confuse RayLevel: 50ghost
010010
A sinister ray that confuses the foe.

Egg Moves (14)

Moves that Mantine can learn through breeding with compatible Pokémon.

Twisterdragon
6510020
Whips up a vicious twister to tear at the foe.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Twisterdragon
6510020
Whips up a vicious twister to tear at the foe.
Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.

TM/HM Moves (20)

Moves that Mantine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.