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Magcargo Moves & Learnsetin Pokémon Modern Emerald

firerock39 total moves

Complete moveset and learnset for Magcargo in Pokémon Modern Emerald. Learn which moves Magcargo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (17)

Moves that Magcargo learns naturally as it levels up.

YawnLevel: 1normal
010010
Lulls the foe into yawning, then sleeping next turn.
SmogLevel: 1poison
307020
An exhaust-gas attack that may also poison.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Rock ThrowLevel: 1rock
509015
Throws small rocks to strike the foe.
EmberLevel: 8fire
4010025
A weak fire attack that may inflict a burn.
Rock ThrowLevel: 15rock
509015
Throws small rocks to strike the foe.
HardenLevel: 22normal
0030
Stiffens the body's muscles to raise Defense.
Ancient PowerLevel: 24rock
601005
An attack that may raise all stats.
Power GemLevel: 26rock
8010020
Attacks with rays of light that sparkle like diamonds.
AmnesiaLevel: 29psychic
0020
Forgets about something and sharply raises Sp. Def.
Iron DefenseLevel: 33steel
0015
Hardens the body's surface to sharply raise Defense.
FlamethrowerLevel: 36fire
9010015
A powerful fire attack that may inflict a burn.
RecoverLevel: 47normal
005
Recovers up to half the user's maximum HP.
Rock SlideLevel: 48rock
759010
Large boulders are hurled. May cause flinching.
Flash CannonLevel: 50steel
8010010
Releases a blast of light that may lower Sp. Def.
Body SlamLevel: 60normal
8510015
A full-body slam that may cause paralysis.
Earth PowerLevel: 66ground
9010010
Makes the ground erupt with power. May lower Sp. Def.

TM/HM Moves (22)

Moves that Magcargo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.