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Machamp Moves & Learnsetin Pokémon Modern Emerald

fighting40 total moves

Complete moveset and learnset for Machamp in Pokémon Modern Emerald. Learn which moves Machamp can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (16)

Moves that Machamp learns naturally as it levels up.

Low KickLevel: 1fighting
110020
A kick that inflicts more damage on heavier foes.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
Karate ChopLevel: 13fighting
5010025
A chopping attack with a high critical-hit ratio.
Seismic TossLevel: 19fighting
110020
Inflicts damage identical to the user's level.
Knock OffLevel: 21dark
6510020
Knocks down the foe's held item to prevent its use.
ForesightLevel: 22normal
010040
Negates the foe's efforts to heighten evasiveness.
RevengeLevel: 25fighting
6010010
An attack that gains power if injured by the foe.
Vital ThrowLevel: 33fighting
7010010
Makes the user's move last, but it never misses.
SubmissionLevel: 41fighting
808020
A reckless body slam that also hurts the user.
Focus BlastLevel: 45fighting
120705
Attacks at full power. May lower Sp. Def.
Cross ChopLevel: 46fighting
100805
A double-chopping attack. High critical-hit ratio.
Scary FaceLevel: 51normal
010010
Frightens with a scary face to sharply reduce Speed.
Dynamic PunchLevel: 59fighting
100505
Powerful and sure to cause confusion, but inaccurate.
Double EdgeLevel: 66normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (24)

Moves that Machamp can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.