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Luvdisc Moves & Learnsetin Pokémon Modern Emerald

waterfairy39 total moves

Complete moveset and learnset for Luvdisc in Pokémon Modern Emerald. Learn which moves Luvdisc can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
19
TM/HM
0
Move Tutor
8
Egg Moves
39
Total

Level Up Moves (12)

Moves that Luvdisc learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
CharmLevel: 4fairy
010020
Charms the foe and sharply reduces its Attack.
Water GunLevel: 12water
4010025
Squirts water to attack the foe.
WishLevel: 13normal
010010
A wish that restores HP. It takes time to work.
AgilityLevel: 16psychic
0030
Relaxes the body to sharply boost Speed.
MoonblastLevel: 18fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Take DownLevel: 24normal
908520
A reckless charge attack that also hurts the user.
AttractLevel: 28normal
010015
Makes the opposite gender less likely to attack.
Sweet KissLevel: 36fairy
07510
Demands a kiss with a cute look. May cause confusion.
Hydro PumpLevel: 40water
120805
Blasts water at high power to strike the foe.
FlailLevel: 40normal
110015
Inflicts more damage when the user's HP is down.
SafeguardLevel: 48normal
0025
A mystical force prevents all status problems.

Egg Moves (8)

Moves that Luvdisc can learn through breeding with compatible Pokémon.

Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Water Sportwater
010015
The user becomes soaked to raise resistance to fire.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Water Sportwater
010015
The user becomes soaked to raise resistance to fire.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.

TM/HM Moves (19)

Moves that Luvdisc can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.