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Lugia Moves & Learnsetin Pokémon Modern Emerald

psychicflying54 total moves

Complete moveset and learnset for Lugia in Pokémon Modern Emerald. Learn which moves Lugia can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
39
TM/HM
0
Move Tutor
0
Egg Moves
54
Total

Level Up Moves (15)

Moves that Lugia learns naturally as it levels up.

WhirlwindLevel: 1normal
010020
Blows away the foe with wind and ends the battle.
Weather BallLevel: 1normal
5010010
The move's type and power change with the weather.
MistLevel: 9ice
0030
Creates a mist that stops reduction of abilities.
SafeguardLevel: 11normal
0025
A mystical force prevents all status problems.
GustLevel: 22flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
RecoverLevel: 33normal
005
Recovers up to half the user's maximum HP.
Rain DanceLevel: 40water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 44water
120805
Blasts water at high power to strike the foe.
Dragon PulseLevel: 50dragon
8510010
Generates a shock wave to damage the foe.
Air SlashLevel: 55flying
759515
Attacks with a blade of air. May cause flinching.
SwiftLevel: 66normal
60020
Sprays star-shaped rays that never miss.
AeroblastLevel: 77flying
100955
Launches a vacuumed blast. High critical-hit ratio.
Ancient PowerLevel: 88rock
601005
An attack that may raise all stats.
Sky AttackLevel: 90flying
140905
Searches out weak spots, then strikes the next turn.
Future SightLevel: 99psychic
12010010
Heightens inner power to strike 2 turns later.

TM/HM Moves (39)

Moves that Lugia can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.