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Lombre Moves & Learnsetin Pokémon Modern Emerald

watergrass44 total moves

Complete moveset and learnset for Lombre in Pokémon Modern Emerald. Learn which moves Lombre can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (17)

Moves that Lombre learns naturally as it levels up.

AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
FlailLevel: 1normal
110015
Inflicts more damage when the user's HP is down.
Teeter DanceLevel: 1normal
010020
Confuses all Pokémon on the scene.
GrowlLevel: 3normal
010040
Growls cutely to reduce the foe's Attack.
AbsorbLevel: 7grass
2010025
An attack that absorbs half the damage inflicted.
MistLevel: 9ice
0030
Creates a mist that stops reduction of abilities.
BubbleLevel: 9water
3010030
An attack using bubbles. May lower the foe's Speed.
Mega DrainLevel: 12grass
4010015
An attack that absorbs half the damage inflicted.
Nature PowerLevel: 13normal
09520
The type of attack varies depending on the location.
Fake OutLevel: 19normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Fury SwipesLevel: 25normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower Speed.
Water SportLevel: 31water
010015
The user becomes soaked to raise resistance to fire.
Knock OffLevel: 36dark
6510020
Knocks down the foe's held item to prevent its use.
ThiefLevel: 37dark
5010025
While attacking, it may steal the foe's held item.
UproarLevel: 43normal
7010010
Causes an uproar for 2 to 5 turns and prevents sleep.
Hydro PumpLevel: 49water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (27)

Moves that Lombre can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.