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Lickilicky Moves & Learnsetin Pokémon Modern Emerald

normal47 total moves

Complete moveset and learnset for Lickilicky in Pokémon Modern Emerald. Learn which moves Lickilicky can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (12)

Moves that Lickilicky learns naturally as it levels up.

LickLevel: 1ghost
3010030
Licks with a long tongue to injure. May also paralyze.
SupersonicLevel: 5normal
05520
Emits bizarre sound waves that may confuse the foe.
Defense CurlLevel: 9normal
0040
Curls up to conceal weak spots and raise Defense.
Knock OffLevel: 13dark
6510020
Knocks down the foe's held item to prevent its use.
WrapLevel: 17normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
StompLevel: 21normal
6510020
Stomps the enemy with a big foot. May cause flinching.
DisableLevel: 25normal
010020
Psychically disables one of the foe's moves.
SlamLevel: 29normal
807520
Slams the foe with a long tail, vine, etc.
RolloutLevel: 33rock
309020
An attack lasting 5 turns with rising intensity.
RefreshLevel: 41normal
010020
Heals poisoning, paralysis, or a burn.
ScreechLevel: 45normal
08540
Emits a screech to sharply reduce the foe's Defense.
Focus BlastLevel: 46fighting
120705
Attacks at full power. May lower Sp. Def.

TM/HM Moves (35)

Moves that Lickilicky can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.