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Krabby Moves & Learnsetin Pokémon Modern Emerald

water52 total moves

Complete moveset and learnset for Krabby in Pokémon Modern Emerald. Learn which moves Krabby can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
23
TM/HM
0
Move Tutor
17
Egg Moves
52
Total

Level Up Moves (12)

Moves that Krabby learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
LeerLevel: 5normal
010030
Frightens the foe with a leer to lower Defense.
Vice GripLevel: 12normal
5510030
Grips the foe with large and powerful pincers.
Bubble BeamLevel: 15water
6510020
Forcefully sprays bubbles that may lower Speed.
HardenLevel: 16normal
0030
Stiffens the body's muscles to raise Defense.
Metal ClawLevel: 21steel
509535
A claw attack that may raise the user's Attack.
Mud ShotLevel: 23ground
559515
Hurls mud at the foe and reduces Speed.
StompLevel: 27normal
6510020
Stomps the enemy with a big foot. May cause flinching.
GuillotineLevel: 34normal
1305
A powerful pincer attack that may cause fainting.
SlamLevel: 35normal
807520
Slams the foe with a long tail, vine, etc.
ProtectLevel: 41normal
0010
Evades attack, but may fail if used in succession.
CrabhammerLevel: 45water
909010
Hammers with a pincer. Has a high critical-hit ratio.

Egg Moves (17)

Moves that Krabby can learn through breeding with compatible Pokémon.

Digground
8010010
Digs underground the first turn and strikes next turn.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Ancient Powerrock
601005
An attack that may raise all stats.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Knock Offdark
6510020
Knocks down the foe's held item to prevent its use.
Swords Dancenormal
0020
A fighting dance that sharply raises Attack.
Digground
8010010
Digs underground the first turn and strikes next turn.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Knock Offdark
6510020
Knocks down the foe's held item to prevent its use.
Swords Dancenormal
0020
A fighting dance that sharply raises Attack.

TM/HM Moves (23)

Moves that Krabby can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.