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Kleavor Moves & Learnsetin Pokémon Modern Emerald

bugrock36 total moves

Complete moveset and learnset for Kleavor in Pokémon Modern Emerald. Learn which moves Kleavor can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (18)

Moves that Kleavor learns naturally as it levels up.

Ancient PowerLevel: 1rock
601005
An attack that may raise all stats.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Focus EnergyLevel: 6normal
0030
Focuses power to raise the critical-hit ratio.
PursuitLevel: 9dark
4010020
Inflicts bad damage if used on a foe switching out.
TwineedleLevel: 13bug
2510020
Stingers on the forelegs jab the foe twice.
False SwipeLevel: 16normal
4010040
An attack that leaves the foe with at least 1 HP.
AgilityLevel: 21psychic
0030
Relaxes the body to sharply boost Speed.
Wing AttackLevel: 26flying
6010035
Strikes the foe with wings spread wide.
Crush ClawLevel: 31normal
759510
Tears at the foe with sharp claws. May lower Defense.
SlashLevel: 31normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Swords DanceLevel: 36normal
0020
A fighting dance that sharply raises Attack.
Rock SlideLevel: 41rock
759010
Large boulders are hurled. May cause flinching.
Bug BuzzLevel: 46bug
9010010
A damaging sound wave that may lower Sp. Def.
Aerial AceLevel: 51flying
60020
An extremely speedy and unavoidable attack.
SpikesLevel: 58ground
0020
Sets spikes that hurt a foe switching in.
Baton PassLevel: 60normal
0040
Switches out the user while keeping effects in play.
Brick BreakLevel: 66fighting
7510015
Destroys barriers such as Reflect and causes damage.
Shadow ClawLevel: 75ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.

TM/HM Moves (18)

Moves that Kleavor can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.