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Kingler Moves & Learnsetin Pokémon Modern Emerald

watersteel39 total moves

Complete moveset and learnset for Kingler in Pokémon Modern Emerald. Learn which moves Kingler can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Kingler learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
Vice GripLevel: 1normal
5510030
Grips the foe with large and powerful pincers.
LeerLevel: 5normal
010030
Frightens the foe with a leer to lower Defense.
Vice GripLevel: 12normal
5510030
Grips the foe with large and powerful pincers.
Bubble BeamLevel: 15water
6510020
Forcefully sprays bubbles that may lower Speed.
HardenLevel: 16normal
0030
Stiffens the body's muscles to raise Defense.
Mud ShotLevel: 23ground
559515
Hurls mud at the foe and reduces Speed.
StompLevel: 27normal
6510020
Stomps the enemy with a big foot. May cause flinching.
GuillotineLevel: 38normal
1305
A powerful pincer attack that may cause fainting.
SlamLevel: 44normal
807520
Slams the foe with a long tail, vine, etc.
ProtectLevel: 49normal
0010
Evades attack, but may fail if used in succession.
CrabhammerLevel: 57water
909010
Hammers with a pincer. Has a high critical-hit ratio.
Meteor MashLevel: 65steel
1009010
Fires a meteor-like punch. May raise Attack.

TM/HM Moves (24)

Moves that Kingler can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.