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Kangaskhan Moves & Learnsetin Pokémon Modern Emerald

normal74 total moves

Complete moveset and learnset for Kangaskhan in Pokémon Modern Emerald. Learn which moves Kangaskhan can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
38
TM/HM
0
Move Tutor
19
Egg Moves
74
Total

Level Up Moves (17)

Moves that Kangaskhan learns naturally as it levels up.

Comet PunchLevel: 1normal
3010015
Repeatedly punches the foe 2 to 5 times.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
BiteLevel: 7dark
6010025
Bites with vicious fangs. May cause flinching.
Tail WhipLevel: 13normal
010030
Wags the tail to lower the foe's Defense.
StompLevel: 16normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Fake OutLevel: 19normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Focus EnergyLevel: 20normal
0030
Focuses power to raise the critical-hit ratio.
HeadbuttLevel: 24normal
7010015
A ramming attack that may cause flinching.
Mega PunchLevel: 25normal
808520
A strong punch thrown with incredible power.
RageLevel: 31normal
2010020
Raises the user's Attack every time it is hit.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.
Focus BlastLevel: 36fighting
120705
Attacks at full power. May lower Sp. Def.
EndureLevel: 37normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Dizzy PunchLevel: 43normal
7010010
A rhythmic punch that may confuse the foe.
OutrageLevel: 48dragon
10010010
A rampage of 2 to 3 turns that confuses the user.
ReversalLevel: 49fighting
110015
Inflicts more damage when the user's HP is down.
Shadow ClawLevel: 52ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.

Egg Moves (19)

Moves that Kangaskhan can learn through breeding with compatible Pokémon.

Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Endeavornormal
11005
Gains power if the user's HP is lower than the foe's HP.
Safeguardnormal
0025
A mystical force prevents all status problems.
Disablenormal
010020
Psychically disables one of the foe's moves.
Counterfighting
110020
Retaliates any physical hit with double the power.
Crush Clawnormal
759510
Tears at the foe with sharp claws. May lower Defense.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Superpowerfighting
1201005
Boosts strength sharply, but lowers abilities.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Safeguardnormal
0025
A mystical force prevents all status problems.
Disablenormal
010020
Psychically disables one of the foe's moves.
Counterfighting
110020
Retaliates any physical hit with double the power.
Crush Clawnormal
759510
Tears at the foe with sharp claws. May lower Defense.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (38)

Moves that Kangaskhan can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.