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Jumpluff Moves & Learnsetin Pokémon Modern Emerald

grassflying33 total moves

Complete moveset and learnset for Jumpluff in Pokémon Modern Emerald. Learn which moves Jumpluff can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (16)

Moves that Jumpluff learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
SynthesisLevel: 1grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
AbsorbLevel: 1grass
2010025
An attack that absorbs half the damage inflicted.
SynthesisLevel: 5grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
TackleLevel: 10normal
4010035
Charges the foe with a full- body tackle.
Poison PowderLevel: 13poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15grass
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 17grass
07515
Scatters a powder that may cause the foe to sleep.
Leech SeedLevel: 22grass
09010
Plants a seed on the foe to steal HP on every turn.
Cotton SporeLevel: 33grass
010040
Spores cling to the foe, sharply reducing Speed.
Mega DrainLevel: 44grass
4010015
An attack that absorbs half the damage inflicted.
BounceLevel: 48flying
85855
Bounces up, then down the next turn. May paralyze.
MementoLevel: 52dark
010010
The user faints and lowers the foe's abilities.

TM/HM Moves (17)

Moves that Jumpluff can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.