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Illumise Moves & Learnsetin Pokémon Modern Emerald

bug45 total moves

Complete moveset and learnset for Illumise in Pokémon Modern Emerald. Learn which moves Illumise can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
25
TM/HM
0
Move Tutor
8
Egg Moves
45
Total

Level Up Moves (12)

Moves that Illumise learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Sweet ScentLevel: 5normal
010020
Allures the foe to reduce evasiveness.
CharmLevel: 9fairy
010020
Charms the foe and sharply reduces its Attack.
MoonlightLevel: 13fairy
005
Restores HP. The amount varies with the weather.
Quick AttackLevel: 17normal
4010030
An extremely fast attack that always strikes first.
WishLevel: 21normal
010010
A wish that restores HP. It takes time to work.
EncoreLevel: 25normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
FlatterLevel: 29dark
010015
Confuses the foe, but raises its Sp. Atk.
Helping HandLevel: 33normal
010020
Boosts the power of the recipient's moves.
CovetLevel: 37normal
6010020
Cutely begs to obtain an item held by the foe.
Bug BuzzLevel: 40bug
9010010
A damaging sound wave that may lower Sp. Def.
Play RoughLevel: 43fairy
909010
Plays rough with the foe. May lower Attack.

Egg Moves (8)

Moves that Illumise can learn through breeding with compatible Pokémon.

Baton Passnormal
0040
Switches out the user while keeping effects in play.
Bug Buzzbug
9010010
A damaging sound wave that may lower Sp. Def.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Silver Windbug
601005
A powdery attack that may raise abilities.
Growthnormal
0020
Forces the body to grow and heightens Sp. Atk.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Silver Windbug
601005
A powdery attack that may raise abilities.
Growthnormal
0020
Forces the body to grow and heightens Sp. Atk.

TM/HM Moves (25)

Moves that Illumise can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.