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Hypno Moves & Learnsetin Pokémon Modern Emerald

psychic43 total moves

Complete moveset and learnset for Hypno in Pokémon Modern Emerald. Learn which moves Hypno can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (16)

Moves that Hypno learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
DisableLevel: 1normal
010020
Psychically disables one of the foe's moves.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 10normal
010020
Psychically disables one of the foe's moves.
EndeavorLevel: 12normal
11005
Gains power if the user's HP is lower than the foe's HP.
ConfusionLevel: 18psychic
5010025
A psychic attack that may cause confusion.
HeadbuttLevel: 25normal
7010015
A ramming attack that may cause flinching.
PsybeamLevel: 28psychic
6510020
Fires a peculiar ray that may confuse the foe.
Mind ReaderLevel: 29normal
01005
Senses the foe's action to ensure the next move's hit.
Poison GasLevel: 33poison
09040
Envelops the foe in a toxic gas that may poison.
MeditateLevel: 40psychic
0040
Meditates in a peaceful fashion to raise Attack.
Focus BlastLevel: 46fighting
120705
Attacks at full power. May lower Sp. Def.
PsychicLevel: 49psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Psych UpLevel: 55normal
0010
Copies the foe's effect(s) and gives to the user.
Future SightLevel: 60psychic
12010010
Heightens inner power to strike 2 turns later.

TM/HM Moves (27)

Moves that Hypno can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Hypno Moves & Learnset | Modern Emerald