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Huntail Moves & Learnsetin Pokémon Modern Emerald

waterdark32 total moves

Complete moveset and learnset for Huntail in Pokémon Modern Emerald. Learn which moves Huntail can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (11)

Moves that Huntail learns naturally as it levels up.

WhirlpoolLevel: 1water
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
BiteLevel: 8dark
6010025
Bites with vicious fangs. May cause flinching.
Faint AttackLevel: 11dark
60020
Draws the foe close, then strikes without fail.
ScreechLevel: 15normal
08540
Emits a screech to sharply reduce the foe's Defense.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Dark PulseLevel: 22dark
8010015
Attacks with a horrible aura. May cause flinching.
PursuitLevel: 25dark
4010020
Inflicts bad damage if used on a foe switching out.
Scary FaceLevel: 29normal
010010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.
Baton PassLevel: 43normal
0040
Switches out the user while keeping effects in play.
Hydro PumpLevel: 50water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (21)

Moves that Huntail can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.