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Houndoom Moves & Learnsetin Pokémon Modern Emerald
darkfire• 39 total moves
Complete moveset and learnset for Houndoom in Pokémon Modern Emerald. Learn which moves Houndoom can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
39
Total
Level Up Moves (13)
Moves that Houndoom learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| EmberLevel: 1Ember | fire | 40 | 100 | 25 | ||
| A weak fire attack that may inflict a burn. | ||||||
| HowlLevel: 1Howl | normal | 0 | 0 | 40 | ||
| Howls to raise the spirit and boosts Attack. | ||||||
| HowlLevel: 7Howl | normal | 0 | 0 | 40 | ||
| Howls to raise the spirit and boosts Attack. | ||||||
| SmogLevel: 13Smog | poison | 30 | 70 | 20 | ||
| An exhaust-gas attack that may also poison. | ||||||
| RoarLevel: 19Roar | normal | 0 | 100 | 20 | ||
| Makes the foe flee to end the battle. | ||||||
| BiteLevel: 27Bite | dark | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Dark PulseLevel: 28Dark Pulse | dark | 80 | 100 | 15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| Beat UpLevel: 29Beat Up | dark | 10 | 100 | 10 | ||
| Summons party Pokémon to join in the attack. | ||||||
| Odor SleuthLevel: 35Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Faint AttackLevel: 43Faint Attack | dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| FlamethrowerLevel: 51Flamethrower | fire | 90 | 100 | 15 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| CrunchLevel: 59Crunch | dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense. |
TM/HM Moves (26)
Moves that Houndoom can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| OverheatOverheat | fire | 130 | 90 | 5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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