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Houndoom Moves & Learnsetin Pokémon Modern Emerald

darkfire39 total moves

Complete moveset and learnset for Houndoom in Pokémon Modern Emerald. Learn which moves Houndoom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (13)

Moves that Houndoom learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
HowlLevel: 1normal
0040
Howls to raise the spirit and boosts Attack.
HowlLevel: 7normal
0040
Howls to raise the spirit and boosts Attack.
SmogLevel: 13poison
307020
An exhaust-gas attack that may also poison.
RoarLevel: 19normal
010020
Makes the foe flee to end the battle.
BiteLevel: 27dark
6010025
Bites with vicious fangs. May cause flinching.
Dark PulseLevel: 28dark
8010015
Attacks with a horrible aura. May cause flinching.
Beat UpLevel: 29dark
1010010
Summons party Pokémon to join in the attack.
Odor SleuthLevel: 35normal
010040
Negates the foe's efforts to heighten evasiveness.
Faint AttackLevel: 43dark
60020
Draws the foe close, then strikes without fail.
FlamethrowerLevel: 51fire
9010015
A powerful fire attack that may inflict a burn.
CrunchLevel: 59dark
8010015
Crunches with sharp fangs. May lower Defense.

TM/HM Moves (26)

Moves that Houndoom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.