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Hoothoot Moves & Learnsetin Pokémon Modern Emerald

normalflying48 total moves

Complete moveset and learnset for Hoothoot in Pokémon Modern Emerald. Learn which moves Hoothoot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
15
Egg Moves
48
Total

Level Up Moves (13)

Moves that Hoothoot learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
ForesightLevel: 6normal
010040
Negates the foe's efforts to heighten evasiveness.
PeckLevel: 11flying
3510035
Attacks the foe with a jabbing beak, etc.
UproarLevel: 13normal
7010010
Causes an uproar for 2 to 5 turns and prevents sleep.
HypnosisLevel: 16psychic
06020
A hypnotizing move that may induce sleep.
ReflectLevel: 22psychic
0020
Creates a wall of light that weakens physical attacks.
Take DownLevel: 28normal
908520
A reckless charge attack that also hurts the user.
Air SlashLevel: 31flying
759515
Attacks with a blade of air. May cause flinching.
ConfusionLevel: 34psychic
5010025
A psychic attack that may cause confusion.
Hyper VoiceLevel: 38normal
9010010
A loud attack that uses sound waves to injure.
MoonblastLevel: 40fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Dream EaterLevel: 48psychic
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (15)

Moves that Hoothoot can learn through breeding with compatible Pokémon.

Mirror Moveflying
0020
Counters the foe's attack with the same move.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Faint Attackdark
60020
Draws the foe close, then strikes without fail.
Wing Attackflying
6010035
Strikes the foe with wings spread wide.
Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Sky Attackflying
140905
Searches out weak spots, then strikes the next turn.
Feather Danceflying
010015
Envelops the foe with down to sharply reduce Attack.
Mirror Moveflying
0020
Counters the foe's attack with the same move.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Faint Attackdark
60020
Draws the foe close, then strikes without fail.
Wing Attackflying
6010035
Strikes the foe with wings spread wide.
Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Sky Attackflying
140905
Searches out weak spots, then strikes the next turn.
Feather Danceflying
010015
Envelops the foe with down to sharply reduce Attack.

TM/HM Moves (20)

Moves that Hoothoot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.