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Gyarados Moves & Learnsetin Pokémon Modern Emerald

waterflying44 total moves

Complete moveset and learnset for Gyarados in Pokémon Modern Emerald. Learn which moves Gyarados can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (14)

Moves that Gyarados learns naturally as it levels up.

ThrashLevel: 1normal
10510010
A rampage of 2 to 3 turns that confuses the user.
FlailLevel: 1normal
110015
Inflicts more damage when the user's HP is down.
WhirlpoolLevel: 4water
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
BiteLevel: 20dark
6010025
Bites with vicious fangs. May cause flinching.
Dragon RageLevel: 25dragon
110010
Launches shock waves that always inflict 40 HP damage.
LeerLevel: 30normal
010030
Frightens the foe with a leer to lower Defense.
Dark PulseLevel: 32dark
8010015
Attacks with a horrible aura. May cause flinching.
TwisterLevel: 35dragon
6510020
Whips up a vicious twister to tear at the foe.
Hydro PumpLevel: 40water
120805
Blasts water at high power to strike the foe.
CrunchLevel: 42dark
8010015
Crunches with sharp fangs. May lower Defense.
Rain DanceLevel: 45water
005
Boosts the power of Water- type moves for 5 turns.
Dragon DanceLevel: 50dragon
0020
A mystical dance that ups Attack and Speed.
Dragon PulseLevel: 53dragon
8510010
Generates a shock wave to damage the foe.
Hyper BeamLevel: 55normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (30)

Moves that Gyarados can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.