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Golbat Moves & Learnsetin Pokémon Modern Emerald

poisonflying38 total moves

Complete moveset and learnset for Golbat in Pokémon Modern Emerald. Learn which moves Golbat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (16)

Moves that Golbat learns naturally as it levels up.

ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
AbsorbLevel: 1grass
2010025
An attack that absorbs half the damage inflicted.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
CrunchLevel: 1dark
8010015
Crunches with sharp fangs. May lower Defense.
SupersonicLevel: 6normal
05520
Emits bizarre sound waves that may confuse the foe.
AstonishLevel: 11ghost
3010015
An attack that may shock the foe into flinching.
BiteLevel: 16dark
6010025
Bites with vicious fangs. May cause flinching.
Wing AttackLevel: 21flying
6010035
Strikes the foe with wings spread wide.
Confuse RayLevel: 28ghost
010010
A sinister ray that confuses the foe.
Leech LifeLevel: 29bug
6010010
An attack that steals half the damage inflicted.
Air CutterLevel: 35flying
609525
Hacks with razorlike wind. High critical-hit ratio.
Mean LookLevel: 42normal
01005
Fixes the foe with a mean look that prevents escape.
Air SlashLevel: 43flying
759515
Attacks with a blade of air. May cause flinching.
Poison FangLevel: 49poison
6510015
A sharp-fanged attack. May badly poison the foe.
HazeLevel: 56ice
0030
Creates a black haze that eliminates all stat changes.

TM/HM Moves (22)

Moves that Golbat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.