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Glaceon Moves & Learnsetin Pokémon Modern Emerald

ice38 total moves

Complete moveset and learnset for Glaceon in Pokémon Modern Emerald. Learn which moves Glaceon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (15)

Moves that Glaceon learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Icy WindLevel: 15ice
559515
A chilling attack that lowers the foe's Speed.
Quick AttackLevel: 22normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 29dark
6010025
Bites with vicious fangs. May cause flinching.
Ice BallLevel: 36ice
309020
A 5-turn attack that gains power on successive hits.
Aurora BeamLevel: 43ice
6510020
Fires a rainbow-colored beam that may lower Attack.
Skull BashLevel: 50normal
10010010
Tucks in the head, then attacks on the next turn.
Mirror CoatLevel: 57psychic
110020
Counters the foe's special attack at double the power.
HailLevel: 64ice
0010
Summons a hailstorm that strikes every turn.
BlizzardLevel: 71ice
110705
Hits the foe with an icy storm that may freeze it.
BarrierLevel: 78psychic
0020
Creates a barrier that sharply raises Defense.

TM/HM Moves (23)

Moves that Glaceon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.