Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Geodude Moves & Learnsetin Pokémon Modern Emerald

rockground40 total moves

Complete moveset and learnset for Geodude in Pokémon Modern Emerald. Learn which moves Geodude can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
21
TM/HM
0
Move Tutor
8
Egg Moves
40
Total

Level Up Moves (11)

Moves that Geodude learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Mud SportLevel: 6ground
010015
Covers the user in mud to raise electrical resistance.
Rock ThrowLevel: 11rock
509015
Throws small rocks to strike the foe.
MagnitudeLevel: 16ground
110030
A ground-shaking attack of random intensity.
Self DestructLevel: 21normal
2001005
Inflicts severe damage but makes the user faint.
RolloutLevel: 26rock
309020
An attack lasting 5 turns with rising intensity.
Rock BlastLevel: 31rock
259010
Hurls boulders at the foe 2 to 5 times in a row.
EarthquakeLevel: 36ground
10010010
A powerful quake, but has no effect on flying foes.
ExplosionLevel: 41normal
2501005
Inflicts severe damage but makes the user faint.
Double EdgeLevel: 46normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (8)

Moves that Geodude can learn through breeding with compatible Pokémon.

Mega Punchnormal
808520
A strong punch thrown with incredible power.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Cursenormal
0010
A move that functions differently for Ghosts.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Blocknormal
01005
Blocks the foe's way to prevent escape.
Mega Punchnormal
808520
A strong punch thrown with incredible power.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Blocknormal
01005
Blocks the foe's way to prevent escape.

TM/HM Moves (21)

Moves that Geodude can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.