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Gengar Moves & Learnsetin Pokémon Modern Emerald

ghostpoison45 total moves

Complete moveset and learnset for Gengar in Pokémon Modern Emerald. Learn which moves Gengar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (17)

Moves that Gengar learns naturally as it levels up.

HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
LickLevel: 1ghost
3010030
Licks with a long tongue to injure. May also paralyze.
SpiteLevel: 1ghost
010010
Spitefully cuts the PP of the foe's last move.
Shadow ClawLevel: 1ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
SmogLevel: 1poison
307020
An exhaust-gas attack that may also poison.
SpiteLevel: 8ghost
010010
Spitefully cuts the PP of the foe's last move.
Mean LookLevel: 13normal
01005
Fixes the foe with a mean look that prevents escape.
CurseLevel: 16normal
0010
A move that functions differently for Ghosts.
Night ShadeLevel: 21ghost
5010015
Inflicts damage to the opponent using shades.
Shadow PunchLevel: 25ghost
60020
An unavoidable punch that is thrown from shadows.
Confuse RayLevel: 31ghost
010010
A sinister ray that confuses the foe.
Dream EaterLevel: 39psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Shadow BallLevel: 41ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Dark PulseLevel: 44dark
8010015
Attacks with a horrible aura. May cause flinching.
Focus BlastLevel: 46fighting
120705
Attacks at full power. May lower Sp. Def.
Destiny BondLevel: 48ghost
005
If the user faints, the foe is also made to faint.
Perish SongLevel: 50normal
005
Any Pokémon hearing this song faints in 3 turns.

TM/HM Moves (28)

Moves that Gengar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.