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Froslass Moves & Learnsetin Pokémon Modern Emerald
iceghost• 39 total moves
Complete moveset and learnset for Froslass in Pokémon Modern Emerald. Learn which moves Froslass can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
39
Total
Level Up Moves (13)
Moves that Froslass learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Powder SnowLevel: 1Powder Snow | ice | 40 | 100 | 25 | ||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| Morning SunLevel: 1Morning Sun | normal | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| Double TeamLevel: 4Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| AstonishLevel: 10Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| Icy WindLevel: 13Icy Wind | ice | 55 | 95 | 15 | ||
| A chilling attack that lowers the foe's Speed. | ||||||
| Confuse RayLevel: 19Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Shadow BallLevel: 22Shadow Ball | ghost | 80 | 100 | 15 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Will O WispLevel: 28Will O Wisp | fire | 0 | 85 | 15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| HailLevel: 40Hail | ice | 0 | 0 | 10 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| BlizzardLevel: 51Blizzard | ice | 110 | 70 | 5 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Destiny BondLevel: 59Destiny Bond | ghost | 0 | 0 | 5 | ||
| If the user faints, the foe is also made to faint. |
TM/HM Moves (26)
Moves that Froslass can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. |
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